Planning objectives/aims:

Young children - Boundaries are important. Prepared environment. Tasks need to be short, simple & specfic. Develop large then small muscle movement.

Older children - Target activities for whole class. More challenges. Known to unknown (History - Task - Goal). Easy terrain/environment then increase difficulty. Taster of all areas.

Presenting information:

Young children - Clear & simple. Command. Task orientated sessions.

Older children - Active ('doing' exercises). Light competition. Guided discovery. Target approach. Problem solving.

Demonstrations:

Young children - Large movements (easier to see & do). One item at a time. Simple movements.

Older children - Imitate movements. Take in what you do not say. Be specific REMEMBER - 'a picture paints a thousand words'

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Games:

For examples of childrens sailing games from the RYA website - click on the link below:-

http://www.rya.org.uk/NR/rdonlyres/9D7E0ACE-E245-42C3-8D7B-4DCF1D0AAFEF/0/ChildrensGames.pdf

Dinghy sailing - A light wind game. A skipper is chosen randomly from the group. This can be done ashore by passing out (face down) a selection of cards (playing cards) with a joker in the pack, one to each member of the group. Players should be told to look at their card without letting anyone else see it. The player who gets the joker is now the 'Skipper', no one except the skipper knows who it is. The skipper recruits his crew by winking at them.

Logisitics - Mark off a square sailing area with a cross-wind/triangle course laid out within it. Oppies: eg 12+ persons, 6 x Oppies. Persons doubled up in Oppies, one on the helm and the other as look out. The skipper sails her/his boat just as the rest, following the set course. When she/he passes another Oppie, she/he may wink at them, if this happens the reciever has now been recruited as a member of the skipper's crew. All crew members must now stand and continue sailing. As the game progresses, all members of the group will end up standing except for the skipper. Once all members are standing, they must salute their skipper as they should all now know who it is.

Wayfarers - minimum 3 Wayfarers, follow instructions as with Oppies.

Be aware that collisions can cause accidents if the crew are standing up.

Skills learnt - following rules, increasing sailing ability by following laid course, balance & trim whilst standing up, 5-essentials.

CHILD PROTECTION ISSUES:

For more information on CRB (Criminal record disclosure) checks & downloads of example child protection policies & guidelines please visit the 'useful links & downloads' page of this website.